|Code||Course Title / Description|
|ESPO101||eSport Athletics 1 credit|
Varsity and Junior Varsity athletes will participate in the exciting new realm of electronic gaming. This is a pass/fail course and athletes are expected to represent BLC in a respectful and honorable manner. Esports focuses on four critical areas of this emerging market. 1. Talent/Skills in its relation to the industry. 2. Communication in Gaming 3. Esports and the competitive market 4. Roles and Processes of entertainment and broadcasting. More than just competitive gaming we critically analyze the role gaming has played in society by having a base level understanding. By permission only.