Team photo of esports' league of legends varsity team, 2020


Bethany Lutheran College seeks top-level competitors for Varsity and JV competition in League of Legends, Overwatch, Rocket League and other games.

Bethany’s Erik “Doa” Lonnquist is an internationally acclaimed esports broadcaster, an alumnus of Bethany, and a founder of Bethany’s esports program. Bethany offers a state-of-the-art esports gaming facility to its competitors.

Contact Esports Director, Lucas Fricke, at

National Qualifiers

Scholarship Qualifications

Scholarships for esports are awarded to top-level competitors who will represent Bethany Lutheran College on varsity or JV esports teams.

The awarded competitors must be a full-time student at Bethany Lutheran College and maintain a GPA of 2.0 and be pursuing a Bachelor’s degree from Bethany Lutheran College.

In exchange for the scholarship, the student competitor must dedicate 10 hours per week to their respective esports team (including, but not limited to exercise, scrims, VOD review, team study halls, and other team activities.) The competitor must maintain their main account in good behavioral standing according to the respective rules of each esport (permanently banned players may not participate in Bethany Lutheran College Esports.) The athlete must remain in good standing with the esports director and coach, esports teammates and peers, as well as Bethany’s faculty, staff, and fellow students.

Scholarships are awarded based on talent, behavior, academic standing and commitment.

Esports Academic Credit

There is 1 course in this subject. View other subjects or view all courses.

CodeCourse Title / Description
ESPO101eSport Athletics 1 credit
Varsity and Junior Varsity athletes will participate in the exciting new realm of electronic gaming. This is a pass/fail course and athletes are expected to represent BLC in a respectful and honorable manner. Esports focuses on four critical areas of this emerging market. 1. Talent/Skills in its relation to the industry. 2. Communication in Gaming 3. Esports and the competitive market 4. Roles and Processes of entertainment and broadcasting. More than just competitive gaming we critically analyze the role gaming has played in society by having a base level understanding. By permission only.